Gage Langdon

Gage Langdon

Software Engineering Manager

About Me

I'm a full-stack software engineer turned manager. I am passionate about agile leadership and the modern web with a simple principle: get stuff done and improve lives.

I am currently the engineering manager at Goodleap, prev. Loanpal, for the largest teams in the consumer finance org. I was engineering employee #4 and have since hired most of all core engineering operations leaders and individual contributors. I have architected, wrote code, and led our organization from almost nothing to a now multiple billion-dollar, humanitarian-driven, organization.

In the past 3 years, my team has envisioned and led the efforts of scaling the company into hundreds of thousands of loan objects per year, millions of API requests per day, and billions of dollars in transactions that reduce the carbon footprint of our world's energy production and usage. I have mentored the brightest leaders in the org and continue to drive our now globally scaled teams into new product verticals and the transformation from a unicorn startup to a global corporation.

Just for fun

C# JS Unity3D

Jump UP UP UP while reaching for the next highest score in this endless jumper on a mysterious planet

Built with Unity3d and C#; I envisioned, architected, and built this endless jumper clone in 2015. The art was done by the extremely talented Cody Sims.

LPM screenshot

Lyrics Per Minute

React Gatsby

Practice typing to lyrics of popular songs

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keylit screenshot

Keylit

React Gatsby

A key light for Zoom, Facetime, and TikTok videos. A key light is the most important light that a photographer utilizes to highlight the form and dimension of the subject.

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snake

A Sh*tty Off-Brand Snake

Unity3D Node.js Serverless DynamoDB

A Sh*tty Off-Brand Snake is a play on the classic snake game in which the objective is to eat food to grow and obtain high scores. This project was built with Unity3D and includes a self-baked leaderboard using Serverless AWS Lambda and DynamoDB.

View on Github

Play!

learnskin.com

Learnskin

React Serverless Node.js Micro-Service GraphQL

Architected and managed the production of this mobile-friendly education platform for dermatology practitioners. Built entirely with AWS Lambdas and supportive federated micro-service backend that provides educational content, streams video, processes transactions, grades quizzes, and a range of internal tooling for operations.

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snake

Grits and Biscuits

React Netlify

Grits and Biscuits is an e-card gallery created during the early Covid-19 quarantine.

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graphql-connect

GraphQL-Connect

GraphQL Node.js NPM Package Open Source

GraphQL-Connect is an open-source NPM package that allows developers to easily connect and merge remote GraphQL schemas into their existing schemas. The project is built with Node.js, node-fetch, apollo-link, and GraphQL-tools.

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foreal.io

Foreal.io

Full-Stack React Redux Node.js Express MongoDB

Foreal.io is a full-stack solo project that allows anyone to ask questions and get anonymous responses by sharing a link. This idea came to mind when I heard someone say they had trouble getting honest feedback from their friends, so I took this idea to a broader scope and built this app!

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foreal.io

Contact Us Lambda

Serverless AWS Lambda Node.js Micro-Service Open Source

Send contact-us emails easily with this micro-service using an AWS Lambda and the Serverless framework. This is an open-source service built for extremely low-cost contact-us forms. The package comes initialized with babel, git pre-commit validation, and serverless.

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web page with controller icons

Socket.io Party Game

React Node.js Socket.io C# Unity3D Hackathon

This no-name project was the first place winner of a 12-hour game jam at CSUS - ACM that combined my knowledge of web technologies and desktop game development to create a local multiplayer party game in which the controllers are any web-connected device, such as a cell phone. The controllers of the game were built with react; they talk to a Node.js and Socket.io backend which keep the game state synced with the Unity3D game client.

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Squid

Squid - Bill Splitting

Node.js Express Sockets MongoDB Hackathon

Squid is a project that I did with a cohort for AngelHack 2017. The goal was to make splitting of bills an easier experience. Ie. Dinner with friends where everyone fumbles with the challenge of truing up come payment time.

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Overtime

Overtime

C# Unity3D Blender

Overtime is a horror-mystery game that I had the pleasure of being a part of with my close friends' One-Shot games. My role was to provide the level designer with the requested game mechanic scripts and a few 3d models. The game has received and few hundred thousand views and downloads.

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Gobbo

Gobbo

C# Unity3D Project Management Hackathon

Gobbo was our 2017 Global Game jam entry and is an endless tower-defense game with minimal mechanics. I worked with the One-Shot games team as the lead programmer and project manager.

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More on Github

Getting stuff done

Software Engineering Manager Goodleap (July 2019 - Present)

Engineering manager for the largest software teams at Goodleap, previously Loanpal, which are focused on consumer financing tools for the largest solar and home-improvement companies in the world as well as tools for our borrowers and internal operations.

Senior Software Engineer Goodleap (August 2018 - July 2019)

4th engineer hired on the Consumer Finance greenfield project. Personally built the core engineering team and initial services that continue to support the massively scaling engineering organization and technical products.

Lead Software Engineer & Manager Dermveda (Sept 2016 - August 2018)

I led a team of engineers that were responsible for multiple isomorphic React.js apps that were supported by an almost-free, completely Serverless, microservice backend built with node, GraphQL, a forked open-source CMS, and MongoDB. I worked alongside dermatologists, business and marketing teams to plan and develop new features to assists users with skin or wellness concerns by combining tech and dermatology.

Software Engineer Freelance (Aug 2014 - Oct 2016)

A time of disciplined learning that ranged from building video games, websites, and mental health journals.

More on LinkedIn